Missing prefab references when baking a subscene

I get many errors like “missing prefabs” during subscene baking.

  1. i see this bug only on 2022.3.40 and 2022.3.41 (the most fresh version at the moment). 2022.3.39 works fine
  2. this happens only when subscene is closed, and it works fine when the scene is open (live conversion)
  3. this bug does not happen on first launch (first subscene reimport), and start appearing after script recompilation. So i have to restart editor to fix it, and able to work until the next script compilation

I tried to reproduce this bug on a new project with a smallest possilble portion of main codebase - and it works fine there. No idea why it fails on the main project. Currently it is not possible for me to report a bug with attached entire project :frowning:
I think this bug is critical and must be fixed in 2022.3 LTS (before its support dropped)

5 Likes

Our team upgraded to Unity 2022.3.41 and everybody encountered this issue as well. We use Entities 1.1.0-pre.3. This is a total show stopper for any production working with Entities and should be fixed with high priority.

Thanks for providing the info that 2022.3.39 works! Very helpful.

I’ll try to reproduce the bug in a smaller project and report the bug.
EDIT: I couldn’t reproduce the issue in a small project. I’ll try to send a report with our full project.

1 Like

the bug still exists in 2022.3.42

Issue Tracker:

3 Likes

got the same issue here with unity 2022.3.42f1 and entities 1.2.4

2022.3.51f1 fixed the bug in my case. Thanks to Unity and all who voted for this issue