MonoDevelop on Mac cooks my CPU and starts very slowly

I’m having trouble finding a solution to making MonoDevelop run well on my Mac. It’s bearable when it takes 30 seconds to load on my macbook air 13". Project files seem to be like Windows, they get slower over time. About once a month, wait times get to over 10 minutes. Then I delete the project files and start over, and times go back down to 30 seconds.

That works okay, but I have some syntax rules I added manually, and I end up having to open up the solution file in a text editor and paste in my preferences when I start my project over.

Every time I add a script to Unity, I cross my fingers and pray that it will only take 1 minute to reload MonoDevelop (because this same delay happens every time I add a script through Unity). I have hundreds of scripts, so the total time I’ve spent waiting is pretty sick. On the other hand, some of the nice features of Monodevelop have saved me time, so I’d rather not switch editors or turn off goodies like Autocomplete.

I have plenty of RAM – is there a way that I can tell Monodevelop to use more ram in order to be faster (it seems to have a hard limit of around 150 MB that it fills after running for about 2 seconds).

I’m running Unity 4.1.2f1, and Monodevelop 2.8.2.

Same problem here. around 1 minute to load on SSD drive and minutes to load the whole solution. CPU at 250%.

I’ve 16GB of Ram, Unity 4.2.1f and Monodevelop 2.8.2

the cpu still remain at 250%+ also if mono is not used at all. (just opened with the solution loaded)

Answer found on the Unity wiki. It can be useful for others:

Basically you should turn off GIT support via add-in manager.

It works for me.

not sure what this has to do with scripting. should have been posted in external tools section.