We have been working on an easy to use character animation tool, MotionMuse, and are seeking user feedback and suggestions. The tool is currently under beta testing and free to download at:
It combines full body IK with an easy to use spline based sketching for easy posing of 3D characters. It supports FBX import and export for easy integration into Unity and other engines. A teaser video can be found at:
And a quick and dirty animation at:
We look forward to user participation, suggestions and/or critical feedback. Thank you.
Ghosting has been added to MotionMuse in the latest release, Version 0.2.3. MotionMuse is an easy to use 3D character animation tool currently in beta.
very nice. I couldn’t run Cascadeur on my comp, but this tool runs alright.
this is how I picture an animation tool should look, I like the interface.
couple things that don’t work for me:
cannot change the start frame (even if I delete the keyframes, they still play)
timeRes doesn’t change the timescale
if I can have a feature request:
I would need something that could make transition from animation to animation, like walking to crouch, but both animation, so the end pose is perfect and in Unity could use the other animations from the crouch pose
I see MotionMuse can already import second animation into the scene (though the second one is not visualized)
…
was looking around a bit for the animation curves, so anyone starting with MotionMuse:
have to select TreeView in the Settings
and select bone
Thank you for the input @bobadi , this is very helpful.
Yes, there is a problem in setting the start frame currently, but the TimeRes should work correctly. We’ll try and fix the start fame issue in the upcoming release. I’ll also try and fix the problem with deleting of keyframes ASAP.
Please note that “Res” is different from “TimeRes”, “Res” only sets the Ghosting resolution where as “TimeRes” should scale the entire timeline. Can you please send me screenshot of setting the TimeRes to something other than 1 in a PM or shoot an e-mail at contactme@munianim.com.
I’ll try to get this fixed as soon as possible. We are in the process of implementing animation stacks and supporting multiple animations, please allow us sometime as we are a small team.
Update: Also found there is a bug when trying to sketch limbs, will fix this in the next release as well.
I was thinking about testing this software but after I had installed MotionMuse, I got a registration window. Do you have a separate demo version or do I really have to register some account to try your software?
We just keep a record of beta tester e-mail ids so that we can provide future free usage / discounts etc. to those who have helped us initially. Registering with any e-mail id would do, you’ll receive a key in the e-mail. Once the key is activated you should be able to use it offline. We do not spam the email with unnecessary newsletters.
Hi @eses
That is weird, the last registration on the website was on the 18th of September (Friday). I don’t know what happed, can you please try and register again. If this does not work, please PM me your email-ID and I’ll generate the key for you manually.
We’ve just released version 0.3.1, it fixes most of the issues raised by @bobadi (thanks again) along with multiple other bug fixes. The animation stack is not implemented and is still work in progress.
Thank you @bobadi , I’ll see what is going on here as we’ve never encountered this issue. In any case please try the usual measures like instructing your antivirus, firewall, malware etc to allow MotionMuse (after scanning the exe of course). If the problem still persists please use one of the older archived versions. We’ll we get this fixed ASAP.
Hi @bobadi , we cannot reproduce the issue. This error is usually associated if a download accelerator is used, but since your MSI size matches the installer’s I don’t think that is the problem. We tested on 3 systems with Windows 10 and Windows 7 pro, but were unable to see the popup. Anyways we’ve added an alternate link to the installer in the version log page, please use that instead (without a downloader hopefully). If this also does not work I’ll try and PM you another link.
Your browser may treat the alternate link MSI as a threat, as it not an official part of the website.
MotionMuse Version 0.3.2 is available now. Animation stack Import and export is now supported, with on the fly switching between existing animations. Download for free and test it out:
when I have TransX TransY TransZ switched off and
move the key in the KeyEditor, the TransX TransY TransZ switch back on.
I cannot do multi-editing in the KeyEditor.
how did you do that you edit the keys in the main window? comment #5
this I don’t understand, looks like there are keys between keyframes (imported animation)?
and if I move them, cannot move them back.
also
still can’t play the animation slower
try out animations like filmstorm’s free samples
and see if you run into into issues modifying them.
I’d really like to see this improve. very cool software.
Thanks @bobadi , this is very helpful, please keep them coming
when I have TransX TransY TransZ switched off…they switch back on
You are right the Trans and Rot switches do toggle back on, we’ve know this issue for sometime now and are working to get it fixed.
I cannot do multi-editing in the KeyEditor.
The Motion Editing has its own panel on the right where you can enable the trajectories for any Joint. It does not represent the keys in the viewport but rather its a motion path where the control points are fit on to the generated path (based on the slider value). Once you move the control point or the entire trajectory (using the purple box) the keys of all the participating joints are automatically adjusted. Please see https://www.munianim.com/knowledge-base/motion-editing/ for a better description than this
this I don’t understand, looks like there are keys between keyframes (imported animation)?
Moving a key will not move past the previous or next key, also unfortunately we don’t have the option to disable snapping to the closest time yet (but will add it later). You can always undo the operation to get to the previous position. You’ll have to decrease the TimeRes to get a narrower snapping to adjust the keys more slowly, not ideal I know, but we’ll fix it soon.
still can’t play the animation slower
To play the animation slowly simply adjust the TimeRes to something like 0.1 and move using the Go forward/back by one frame buttons like this.
Update : Now that I see it maybe the button icons are not representative of what they are suppose to do (we’ll have to re-evaluate them)