Multiple lights

So I’m using the URP and I have this simple city scene with street lights, but since the real time light limit is 8, I’m having some problems… As you see in the picture, some of the lights are not affecting for example the ground. Is there a way to achieve the same effect (having all the street lights affect the objects around) without using real time lights?

Can you used baked lighting?

It’s perfect for this kind of thing.

Hi
You need to understand some concepts first. Take a look at this:


And this:

1 Like