My 2d project have a significant difference between scene view and game view

My sprites are rendering with some artifact and distortion in the game view, and when compared with the scene view there is a big difference between them.

You can see on the anexed image that black lines are thinner in some spots and thicker in others, compared to the scene view where all lines have the same thickness.

I think that it’s probrably something with the rendering, but i can’t figure out what. I am using cinemachine and pixel perfect component. How can i solve this problem?

The GameView is zoomed to x0.38 as it shows right there in the title. It’s never going to look the same on the same screen.

Thanks, but the problem was the pixel per unit value that was giving artifacts to my sprites. After some tweaks, the sprites are good looking now.