My motorcycle game(real two wheels)

Hello.
This is my learning project of Unity 3D.
This is real two wheel bike. Main idea to make wheels really round by making few wheel colliders at one wheel.
I think it’s fair because they are not wider than real rubber tire.

Here is link with web player project:
http://unitybike.ucoz.com/

And here is video of some crashes :slight_smile:

I want to continue work on it, so hope to hear any criticism and cool ideas how to make game sweeter :slight_smile:

Hi bcman,

I really like your game. Specially the bike and biker animations/physics are great. I’d improve the skid marks though. It’s fairly easy. Take a look at this tutorial for example.

best regards,
Matthias

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Oh, thank you !
it’s really great and very detailed tutorial !
I’ll try to fix this issue.

So, there is absolutely new version. With no more attempts to recreate “real world” physcs.
Just two wheels and how I feel the motorcyle :slight_smile:
http://unitybike.ucoz.com/new_bike/Build.html

your graphics are pretty good but. motorcycle is too unstable. try lowering centre of mass and whell colliders drag. good luck

Hi there.
too unstable ? Please, explain what do you mean by that ?
When it unstable ?

As a bike rider I may say it’s incredible “world inposible” stable bike :slight_smile:

How did you do that? Could you provide me with some information? Any tutorial or something? Thanks

Hello, Mr.Johny.
There is everything simple for that demo.
It’s all about lowering center of mass and moving it forward or backward when accelerating and braking.
It’s not real world physics, it’s a pure fake but looks fine :slight_smile:
So, to stable a bike all you need it put down to the ground center of mass.
Next problem is overstering at high speed. So, at 1990-2000 many bikes of motoGP has only 1 degree(!) for wheel bar rotation. ONE degree ! So, all you need is restrict wheel bar rotation with speed.
That’s all to get stable bike which one feels like real motorcycle. Other part is fun animations for rider and fancy suspension build around “lookAt”.

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Looks cool! Do you plan to put it on the Asset Store?

I’ve tried :slight_smile:
They didn’t take it :frowning:

I don’t know why. Maybe because it’s only for Unity4.
Unity 5 with new physics(whellcollider) don’t work well.