Hello.
This is my learning project of Unity 3D.
This is real two wheel bike. Main idea to make wheels really round by making few wheel colliders at one wheel.
I think it’s fair because they are not wider than real rubber tire.
I really like your game. Specially the bike and biker animations/physics are great. I’d improve the skid marks though. It’s fairly easy. Take a look at this tutorial for example.
So, there is absolutely new version. With no more attempts to recreate “real world” physcs.
Just two wheels and how I feel the motorcyle http://unitybike.ucoz.com/new_bike/Build.html
Hello, Mr.Johny.
There is everything simple for that demo.
It’s all about lowering center of mass and moving it forward or backward when accelerating and braking.
It’s not real world physics, it’s a pure fake but looks fine
So, to stable a bike all you need it put down to the ground center of mass.
Next problem is overstering at high speed. So, at 1990-2000 many bikes of motoGP has only 1 degree(!) for wheel bar rotation. ONE degree ! So, all you need is restrict wheel bar rotation with speed.
That’s all to get stable bike which one feels like real motorcycle. Other part is fun animations for rider and fancy suspension build around “lookAt”.