My bike physics

Hello.

I’m been working some time on bike game prototype. Builds is attached.
I just want you guys to look at it.

I will appreciate comment’s and advices how to make it better. I’ll almost gave up to build bika game prototype using unity wheel collider.

Web Player
https://dl.dropboxusercontent.com/u/83133800/moto.html

congratz its really well done.

Good Job Lacost. A more convenient web player version may get you more exposure, as many are lazy or worried about security. I really liked it but was craving les reaction time on the space bar / Jump, a bmx style bike option, and the ability to spin 360 on the y axis. You really have something here so take all crit in stride.

Thx for you comments guys.

I would love to post web player version, but I dot not have available server for it.

This is just afford to make unity wheel collider work for bike. The main issue is that wheels are stucking on corners(just try it on stairs). And if other issues can be fixed, I do not know what to do with this one. I’m using few wheel colliders in one wheel + small harness sphere inside. I hope that some one will push me to write direction how to fix this. Because I really start thinking that this is no way to build good bike physics using standard wheel collider. Only because corners and ray cast wheel model of standard wheel collider.

You can use dropbox for web players too. Just right click on the html to get the link same as downloadable content. My kids have been playing it for an hour and counting. They love it.

Best of luck.

Thx for great advice with the web player, I did not know that it can be used this way.

Really glad to hear that :slight_smile:

doesnt work it says resource not found when i try to play it help please