NavMesh.CalculateTriangulation not returning all of the geometry (888789)

I hope this is not a faux pas, but I posted in another forum section and only got one view all afternoon, so feel I should have posted my question here. Here is the original post…

The gist of it is there is geometry in the navmesh that is visible in the editor, but does not appear in the mesh when using NavMesh.CalculateTriangulation(). It is a very high priority for the project that I am working on that we be able to turn on visualizations in a build so our QA testers can identify issues with the NavMesh.

Any insights as to why the wonky geometry in the screen shots are not returned via CalculateTriangulation? I simply want to be able to render the navmesh in the build to be exactly the same as what we see in the editor.

Thx in advance :smile:

Double post. And wrong forum.