Need help making a dissolve type shader with a pixel game

Hello, I’m new to shader graph and shaders in general.
I’m trying to make a shader for dissolving the foreground of my game.

I’ve been following some tutorials I’ve found online but none of them deal with dissolving in a pixel art fashion.
Any help would be greatly appreciated!

Hi and welcome @juicedup ,

One way to get pixelated look is to adjust your UV coordinates. You should look into pixelation effect tutorials and tips all over the web. You can apply same techniques as used in pure code-authored shaders.

But here’s one simple example I made. Maybe this gives you some ideas.

I see!
Thank you very much!@

I must have messed up somewhere because my shader isn’t behaving as expected.
o9p5tk

I can’t tell why my texture is being brightened when I have noise strength at 0

Nvm, just had to clamp the white value from going over 1

How would I make the pixelated noise appear only in screen space?

I would like the effect to have as much pixels when it’s zoomed in as it is zoomed out.
Can anyone tell me how I’d go about doing this?
bsjl8c

Or should I just not a have a really big tiled texture?
I want the texture to be big enough to move around from level to level and to have a pixel dissolve effect too.
How should I go about this?

Hey @juicedup . How did this go for you?

Were you able to achieve the exact outcome you were looking for?

Any followup or process/images to share would be appreciated! I’m looking into dissolving sprites based on their pixel to pixel makeup.