Hello, I’m new to shader graph and shaders in general.
I’m trying to make a shader for dissolving the foreground of my game.
I’ve been following some tutorials I’ve found online but none of them deal with dissolving in a pixel art fashion.
Any help would be greatly appreciated!
One way to get pixelated look is to adjust your UV coordinates. You should look into pixelation effect tutorials and tips all over the web. You can apply same techniques as used in pure code-authored shaders.
But here’s one simple example I made. Maybe this gives you some ideas.
Or should I just not a have a really big tiled texture?
I want the texture to be big enough to move around from level to level and to have a pixel dissolve effect too.
How should I go about this?