🎉 Netcode for GameObjects v2.10.0 is now publicly available

:package: Netcode for Gameobjects 2.10.0 is now live! :package:

We’ve just released version 2.10.0, which includes a new public API for metrics and several bug fixes to improve stability and reliability during connection and synchronization.

We’re excited to bring you these updates and can’t wait to see how they help with your projects :grin:. Let us know if you have any questions or feedback!

Happy Netcoding!

Added
  • The NetworkMetricsPipelineStage for Unity Transport is now part of the public API. This allows using it in custom implementations of INetworkStreamDriverConstructor that want to maintain compatibility with the multiplayer tools package. (#3853)
Changed
  • Updating usage of deprecated FindObjectsByType(FindObjectsSortMode) and enum FindObjectSortMode in 6000.4 and 6000.5. (#3857)
Fixed
  • Fixed NetworkTransform issue where a user could enable UseUnreliableDeltas while SwitchTransformSpaceWhenParented was also enabled (and vice versa). (#3875)
  • Fixed issue where NetworkVariable was not properly synchronizing to changes made by the spawn and write authority during OnNetworkSpawn and OnNetworkPostSpawn. (#3878)
  • Fixed issue where NetworkManager was not cleaning itself up if an exception was thrown while starting. (#3864)
  • Prevented a NullReferenceException in UnityTransport when using a custom INetworkStreamDriverConstructor that doesn’t use all the default pipelines and the multiplayer tools package is installed. (#3853)
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