Netcode for Gameobjects 2.10.0 is now live! ![]()
We’ve just released version 2.10.0, which includes a new public API for metrics and several bug fixes to improve stability and reliability during connection and synchronization.
We’re excited to bring you these updates and can’t wait to see how they help with your projects
. Let us know if you have any questions or feedback!
Happy Netcoding!
Added
- The
NetworkMetricsPipelineStagefor Unity Transport is now part of the public API. This allows using it in custom implementations ofINetworkStreamDriverConstructorthat want to maintain compatibility with the multiplayer tools package. (#3853)
Changed
- Updating usage of deprecated
FindObjectsByType(FindObjectsSortMode)and enumFindObjectSortModein 6000.4 and 6000.5. (#3857)
Fixed
- Fixed
NetworkTransformissue where a user could enable UseUnreliableDeltas while SwitchTransformSpaceWhenParented was also enabled (and vice versa). (#3875) - Fixed issue where
NetworkVariablewas not properly synchronizing to changes made by the spawn and write authority duringOnNetworkSpawnandOnNetworkPostSpawn. (#3878) - Fixed issue where
NetworkManagerwas not cleaning itself up if an exception was thrown while starting. (#3864) - Prevented a
NullReferenceExceptionin UnityTransport when using a customINetworkStreamDriverConstructorthat doesn’t use all the default pipelines and the multiplayer tools package is installed. (#3853)