Howdy, folks!
I completely dropped the ball on getting February’s update out to you all, so got a combo for you this time around. Here is your “In Case You Missed It” roundup covering all the major updates, releases, and discussions you might have missed across both February and March.
February
Discussions posts
Announcements:
- New video tutorial series on UI Toolkit
- Better Precision, Smarter Spend: The MMP Checklist
- Understanding URP: A Beginner-Friendly Guide to Render Passes & Renderer Features
- LevelPlay Optimization Tip: Pangle is now serving in the US - Add it to your US waterfall
- Shape the Future of Unity for Fortnite
- Understanding and Preventing ANRs in Android Games Built with Unity
Releases:
- Performance Upgrade: The Re-Architected Unity Ads SDK 4.16.6 is Live
- Behavior Package 1.0.15 Released!
- Netcode for Entities v1.12.0 is now publicly available
- visionOS Release Notes 3.0
- New UVCS 11.0.16.9925 release
- Netcode for GameObjects v2.9.0 is now publicly available
Feature Previews, Pre-Releases, and Roadmap updates:
- Render Pipelines strategy for 2026
- Unity XR Updates - February 2026
- [INFO] Android Gradle 9.1.0 & AGP 9.0.0 Update in Unity 6.5+
- [INFO][APPLE] Update your editor to receive UIScene lifecycle support
- Shader Function Reflection API
- Netcode DevLog Entry 2 - Singletons, Host Worlds, GameObject Mapping
- Netcode for Entities and Unity Transport Status Update
e-books:
How-to Articles:
Videos:
- UI Toolkit Tutorial: World Space Render Mode
- UI Toolkit Tutorial: Custom Shaders for UI Toolkit (6.3)
- UI Toolkit Series: SVG Support in Unity 6.3 LTS
- UI Toolkit Series: UI Toolkit Events
- UI Toolkit Tutorial Series: Tabbed Menu
- UI Toolkit Series: Drag-and-Drop Manipulator
- UI Toolkit Tutorial Series: Tooltips and Popovers
- Unity 6 tips: Cinemachine Third person aim camera short
- Sprite Atlas best practices in Unity 6
- Unity Video Tutorial: Getting Started with Timeline
- Unity Tutorial: Prefabs, Prefab Variants, and Nested Prefabs
- Free Webinar – Smooth Mobile Games: Optimizing Graphics for Peak Performance
- 2D e-book announcement trailer
Blogs:
- Games made with Unity: February 2026 in review
- The Immersive Edge: February industry content round-up
- Monster Prom: Building a dialog system for a multiplayer dating sim
- Big Farm: Homestead – Inside the tech behind a 3D mobile world
- Kinetic Publishing: Indie teams get guidance from the Phasmophobia team
- Networking a physics co-op game: LEGO® Voyagers
Case studies / Customer Testimonials:
- Bridging worlds: Immersive commerce with Walmart & Pigiama Kasama
- Innovating the dashboard: Mercedes-Benz and Unity
- Video: Wren Kitchens: The art of the virtual showroom
- Inside Mob Control: Voodoo on the live game
- Remote live ops in Pocket Champs: Tips & insights
- Transforming Best Fiends for the Next Generation of Players
- How making a game In under 4 months saved the Roadside Research devs
- PEAK: 10 weeks dev time, 10 million copies sold
- Games as art: Nomada Studio’s secret to empowering artists with Unity
Livestreams:
- Using your game development skills for Healthcare
- The New Unity Educator Hub
- Playing YOUR Global Game Jam Games
Unity Learn:
Unity Asset Store:
- Evergreen Publisher of the Week Sale
- Quick Start Bundle, Everything you need to get started
- 25% Off when you sign up for the asset store mailing list
March
Discussions posts
Announcements:
- Windows 11 24H2 is now available as an experimental OS version for Unity Build Automation
- 6.5 Beta Sweepstakes - Your chance to win a GPU!
- A notice for Asset Store assets from publishers in Greater China
- Let’s talk about the Asset Store: Defining “Made with AI”
- An update on Unity Discussions: Where we’ve been and what we’re building next
- A little help for the “New Topic” button
Releases:
- Netcode for GameObjects v2.11.0 is now publicly available
- Unity 6.5 Beta is now available
- [Apple] Swift Xcode Project Type for iOS, iPadOS, and tvOS available in Unity 6.5
- Performance Upgrade: Unity Ads SDK 4.17.0 is Live
- Unity 6.4 is now available
- Netcode for Entities v1.13.0 is now publicly available
- LevelPlay SDK 9.3.0: Boost revenue and improve user experience with transparent rewards
- Graph Toolkit Update in Unity 6.5 alpha
- UnityDataTool Updated
- Now Available: Unity Hub 3.17 beta
- New UVCS 11.0.16.10042 release
- New UVCS 11.0.16.9998 release
- Support for Engine Diagnostics Now Available in Unity 6.0 (and coming soon for 22.3)
- Unity Version Control plugin now live on JetBrains Marketplace!
- Netcode for GameObjects v2.10.0 is now publicly available
- Update: Simplified ROAS Onboarding & D28 IAP Optimization
- Asset Manager for Unity 1.10 release
- Shader Graph Expression Node
- New UVCS 11.0.16.9973 release!
Feature Previews, Pre-Releases, and Roadmap updates:
- GhostFields in GameObject Netcode - DevLog Entry 3
- Survey: Help Shape Unity’s Roadmap for the Web Platform
- End of support of Cinemachine 2, from Unity 6.5 and beyond
- CoreCLR, Scripting, and ECS Status Update - March 2026
- Unity DevOps updates in 2026
- Automating Play Mode Scenario Testing: Preview and Feedback
- IME Input Support Now Available for Linux (Preview)
- The Future of Burst in Unity 6.6+
Technical Articles:
- Tips for writing cleaner code that scales in Unity Part 6: Expanding interactions with locks, keys, and breakable doors
- Tips for writing cleaner code in Unity that scales, Part 7: Building a clean, modular vehicle controller in Unity
- Try the new Unity Industry Fundamentals template and post your feedback
- Path to CoreCLR, 2026: Upgrade Guide
- Automate your asset import configuration with Presets
- Try the new Unity Industry Fundamentals template and post your feedback
e-books:
- 2D game art, animation, and lighting for artists (Unity 6.3 LTS edition)
- The non-coder’s quick-start guide to creating 3D product and training apps
- The no-code revolution: How Unity Studio democratizes interactive 3D creation
- The immersive 3D bottleneck: Why demand is growing faster than delivery
Videos:
- From 2D to 3D: Designing Spatial Interfaces in Just Dance VR
- Scaling user-generated content across platforms in PGA TOUR 2K25
- Building a Unified Simulation Architecture: Insights from Teledyne FLIR UAS
- Unity Studio: Introduction to the key features
- What’s New in 6.4
- Path to CoreCLR
Blogs:
- Games made with Unity: February 2026 in review
- 2026 Unity Game Development Report: How studios are building a sustainable future
- The challenge of interactive writing: Designing a nonlinear RPG like Esoteric Ebb
- How Toca Boca built a high-performance, scalable rendering backend
- Rendering at 500 km/h in Gear.Club Unlimited 3
- Games made with Unity: March 2026 in review
- Making bowling amazing: How QubicaAMF is transforming the industry
- Cesium for Unity: Create 3D geospatial apps for the web
- 10 questions to ask before starting your first 3D project
- The hidden costs of traditional 3D tools and the smarter way to build interactive experiences
Case studies / Customer Testimonials:
- How Homa increased D28 ARPU by 14% and boosted D28 retention by 63% with Unity Vector
- Hitting 60 FPS in VR with millions of points
- Scaling Subway Surfers City for performance and speed
- How Albion Online delivers hardcore PvP on PC, mobile, and now console with Unity
Livestreams:
Unity Learn:
- Learning templates in Unity Hub have been updated to 6.4
- Artificial Intelligence for Beginners course update