Hey everyone. We just launched a new YouTube tutorial series on Cinemachine. It’s been a while since we did the original series, and we thought that Cinemachine 3.1 was a great opportunity to help you get up to speed. Here is a quick overview of the tutorials.
An introduction to Cinemachnine
In the first video we look at the basics of Cinemachine 3.1 for those getting started or who would like a refresher. We explore the different types of Cinemachine Cameras including: Follow Camera, Third Person Aim extension, FreeLook Camera, Spline Dolly, Sequencer Camera, and more.
Cinemachine and Timeline
In the second video we look into how you can combine Cinemachine with Timeline to create complex animated sequences directly in Unity. We look at key concepts like setting up shots and animations, activating and deactivating sequences, camera events, depth of field blurs, and more.
Cinemachine 2D Cameras
The third video is dedicated to 2D games using Cinemachine cameras, and we look at confiners to keep the camera within certain gameplay boundaries, 2D camera zoom camera shake feature, and effects triggered using events.
Cinemachine Player Controller Cameras
Here we explore the different types of Cinemachine cameras you can use to track your playable characters. It covers switching between camera types, adding object avoidance to ensure the camera does not clip through walls, and tips for how to use the Deoccluder extension, Clear Shot component, and more.
Cinemachine tips and tricks
We wrap up the series with a few tips on working efficiently with Cinemachine 3.1, inspired by some of the questions we have often seen here on Discussions. We show you how to fix any jitters in object movement, make a FreeLook Camera rotate in real-time around a character in slow motion, use the FreeLook Modifier component, and work with the Cinemachine Target Group component to track multiple characters.
We hope the videos will be helpful! Either as a refresher if you are already an experienced Cinemachine user, or if you are just getting started. If you have any general questions or feedback about Cinemachine don’t hesitate to post them in Unity Discussions where @Gregoryl and team will try their best to help.
Also make sure to check out our documentation here: Cinemachine package | Cinemachine | 3.1.5
