Howdy everyone, back again with another In Case You Missed It, covering all of the content posted in the month of September. Let me know if I missed anything!
Discussions posts
Last month’s ICYMI:
Announcements:
Events:
Documentation updates:
Releases:
- Netcode for Entities 1.9.0 released
- Hot off the Presses: Hub 3.14.1 now available
- Feature release: Asset Manager for Unity 1.7
Feature Previews, Pre-Releases, and Roadmap updates:
- Unity 6.3 Beta is now available
- Audio status update Q3 2025
- Terrain Shaders in Shader Graph - New in Unity 6.3
- Shader Graph Custom Lighting Sample
- 2D Animation Performance Improvements in Unity 6.3 Beta
- Sprite Atlas Analyzer in Unity 6.3 Beta
- Rendering 3D as 2D in Unity 6.3 Beta
- Low-level 2D Physics in Unity 6.3 Beta
- Vector Graphics in UI Toolkit
- Native desktop screen reader support now available in Unity 6.3!
- Unity XR Updates - September 2025
- Planned breaking changes in Unity 6.4
- Experimental Network Profiler in Netcode for Entities
- ML-Agents 4.0.0 is now available!
Technical Articles:
- New 5 part Cinemachine 3.1 Youtube tutorial series available
- Finding out what is setting an Object as Dirty
- Renderer Shader User Value: Customize your visual per renderer
- Unity 6.2: Catching and Fixing Malformed
.asset,.prefab, or.unityFiles Before They Break Your Project
How-to Articles:
- Falcon Games drives scale and revenue across their portfolio with Tapjoy from Unity’s offerwall
- A Q&A with Gameloft: How Unity helped power Minion Rush Massive Update
Videos:
- Webinar: Breaking barriers: Overcoming internal resistance to digital transformation
- Tips for 3D character lighting in Unity from a professional CG artist
- Video: HDRP Unity 6
- Unity 6 tips: Multiple scene workflow
- Unity 6 tips: Editor Piercing Menu (Unity 6)
- Cinemachine video tutorials series: Types of Cinemachine cameras
- Youtube video tutorials series: Cinemachine and Timeline
- Youtube video tutorials series: Cinemachine 2D cameras
- Youtube video tutorials series: Cinemachine Player controller cameras
- Youtube video tutorials series: Cinemachine Top Tips
- Unity 6 tips GPU Resident drawer & GPU occlusion culling
- Unity 6 tips: Spatial Temporal Post-Processing
- Jump Space Official Launch
- Webinar | Philips and the XR-powered future of minimally invasive care
- Unity Asset Transformer - Getting Started with Unity for Industry
- Terrain Shaders in Shader Graph
- 3D Stealth Game: Haunted House
- Subnautica Spotlight
- UI Toolkit for Industry
- Customize the Lighting Model With Shader Graph’s New Sample Content
Blogs:
- How Unity Audience Hub helps marketers reach mobile gaming audiences and gains industry recognition
- How Synergiz Harbor innovates student learning through mixed reality
- Renophobia: Where technology meets therapy to overcome fear
- Inside Spirit of the Island’s cross-platform port
- Solving technical and performance issues in Laser Matrix
- Inside Spirit of the Island’s cross-platform port
- Graphics and rendering tips from Survival Kids
- Level layout and terrain workflows in Survival Kids
- How we use visual effects to build atmosphere in our CRPG, Glasshouse
- Inside the Survival Kids multiplayer network infrastructure
- Split-screen and GameShare networking in Survival Kids
- Square Glade Games wins CommUnity Choice award for Outbound
- How Rain World keeps the slugcat dream alive with mods
- Exploring procedural design in Rain World
- How to price your game in 2025 and beyond
- Rephobia: Where technology meets therapy to overcome fear
- How to leverage Distributed Authority for multiplayer co-op games
Case studies / Customer Testimonials:
- A Q&A with Gameloft: How Unity helped power Minion Rush Massive Update
- Optimizing Sonic Dream Team to hit fps targets on Apple Arcade devices
Livestreams:
- Getting Started with Lighting for Pixel Art | Learning Content Spotlight
- Creating EASY Pathways with Splines | Free Pro Training Session
- How to Get Your Game Featured in Game Showcases
- NEW Unity 6.3 Shader Graph Features - Custom Lighting Shaders & Shaders for Terrain
- Getting Started with UI Toolkit and World Space UI