Currently I’m using New Input System for touch input on iPhone.
Unity 2020.3.16f1 and New Input System 1.1.0Preview5
As you can see in attached screenshot, first time a touch is registered, a huge spike appears. Mostly from the TochAllocate coming all the way down to InputManager.UpdateState(). These seems like Level level scripts that I couldn’t find any info online.
It runs smoothly after that.
Is there anyway to trigger this manually sooner to avoid this appears during play time?