So I was roughly following this tutorial to do something along the lines of a force field effect or spherical explosion. However, when I completed the shader exactly as instructed, the effect in my project looked nothing alike.
Original effect:
My reproduction:
After some project comparisons, I realized the issue was that the object the shader was used on in the example project was at a fairly small scale (1,1,1), whereas in my project (where I guess I was working with the idea that 1 unit = 1 meter, and I’m working with large objects) the object is 60x the size. So the effect actually looks identical if you zoomed in really really close, but due to the shader logic (which I’m still fairly new at), there’s no way to tweak values and make the effect work as I have it currently set up in the shadergraph (image of nodes attached).
Now it’s not the end of the world if I can’t get this to work, but if only to help my understanding of shadergraph logic a bit better, can anyone point me as to how I could go about getting this shader to look similar at a larger scale?


