Hello Unity Gurus,
I’ve a complete Unity beginner who has ambitions of adapting a board game I created into a Unity turn-based strategy game. But before I jump into the pool, I’m trying to get a sense of how steep my learning curve may be. Any advice (including “You’re in way over your head!” is wildly appreciated.)
The game would be 2D, played on one large gameboard. Players (2 to 4) would move many units (~100 each) around the board to fight for key spots. Combat between pieces would be quick and simplistic; no fancy animation needed. But the combat would be automated; two or more enemy units would meet, and Unity would quickly decide which piece(s) lives and which are destroyed.
Additionally, I’d love it if the game could support at least one AI player. The AI wouldn’t have to be that advanced… but I say that with no AI experience whatsoever.
I should also say that I’ve developed several board games with VASSAL, a digital board game software. I’m also an application developer professionally, with experience in C and Java. I’ve looked C# and I’m not worried about that learning curve.
Any advice for a Unity virgin like myself? If this is feasible, can anyone recommend a tutorial or online class or documentation? Any pointers at all would be great. Thank you!