No shadow casting of tree leaves (self modeled tree)

Issue solved, I had to change the Material to Opaque and enable Alpha Clipping.


Hello!

I am currently trying to get the tree I made in Blender to implement in Unity. After a bit of Trial and Error I managed to get it to show in the editor with materials, textures, LOD and so on and be placeable via Mass Tree Placing in the Terrain.

Now I just have the issue that the leaves (the material is a 2D Texture with transparency) do not cast any shadow except the tree object itself.

Shader used: URP/Lit

What I tried so far:

  • checked Material for shadow receiving
  • checked the Mesh Renderer of the Leaves object to “Cast Shadows - On”
  • checked the RP Asset for shadow settings

Now I don’t know if I have the error in Unity or in Blender. I also used ChatGPT to try a few things but to no avail.

The leaves were made in Blender via Particle System and that was then converted to a mesh.

Maybe someone of you know where I made the mistake.

Thank you!