Normal maps and baked shadows

Hi all,

If I set my lights to Bake Only, does that mean that Normal maps won’t show up?

Or should I place a single non-shadow casting light in each room (near the lights used in the bake) to provide something for the normals to react to?

http://forum.unity3d.com/viewtopic.php?t=59638

Thanks aNT. I guess it’s good to know I’m not the only one who’s seeing this.
In the absence of a Radiosity Normal Map or something similar, I’m testing a single light with a culling mask designed to only shine on the few bits of furniture in my scene that need normal maps.