Now Available: Unity Hub 3.19 beta

Hi everyone,

This release, we focused on addressing a lot of the requests that come up in the discussion comments. The big one was reducing how long the Hub takes to start up, and by our benchmarks, we’re seeing a 40% improvement! For signed-in users, the Hub now shows a snapshot of your recent projects right away while the rest of your data loads in the background, so you’re not stuck on a loading screen.

Another highly requested feature in this update is the ability to manage older Editor versions without leaving the Hub. You can now view and install older Editor archives directly in the new Archive tab inside the Install Editor dialog. We’ve also added support for installing modules for Editors already located on your disk.

Thank you for the continuous feedback, it’s shaped both this release and our roadmap. Let us know what you think in the comments!

See the release notes below:

June 25, 2026

What’s new

  • Projects
    • Added a “Use AI Assistant” checkbox on the New Project page, which adds the Unity AI packages to your project when checked.
  • Installs
    • Added the ability to view and install older Editor versions directly in the Archive tab of the Install Editor dialog.
    • Added support for installing modules for known Editors located on disk.
  • General
    • Improved Hub startup performance by up to 40%. Recent projects now load from a saved snapshot, while Editor details, license information, and other non-critical data continue loading in the background. The Hub also resolves authentication earlier and significantly faster.
    • The Hub now supports 5 new languages: French, German, Portuguese, Russian, and Spanish.
    • The Hub now persists the side navigation’s expanded or collapsed state across sessions.
    • Added a banner to the top banner carousel that lets organizations enable Developer Data Framework data collection and sharing. Developer Data settings can be managed from Settings > Security & Privacy.
    • The Hub now prompts users to accept the terms of service when first launched, rather than during installation.

Bug fixes and improvements

  • Projects
    • On New Project, selecting “View Details” for a template now shows an alert on the Packages tab when an older version of the template is installed, with an option to upgrade.
    • Fixed an issue where creating a project could fail with an incorrect “path too long” error.
    • Fixed an issue where the setting to minimize the Hub when opening the Editor was not honored for projects that were already open.
    • Fixed an issue where redundant project size scans could run on startup and when switching focus.
    • When opening a project that requires an Editor version that is not installed, the long-term support (LTS) selection now shows the correct latest LTS version.
  • Installs
    • Improved install reliability on Windows, including safer handling of installer timeouts and preserving downloads when an elevation prompt times out, with the option to retry.
    • Fixed an issue where manually installed Editors could continue to be tracked after being removed from the Hub, causing them to be re-added.
  • Custom templates
    • Improved custom template loading time.
  • General
    • Fixed an issue where Unity Version Control authentication was not refreshed when the signed-in Hub account differed from the active identity.
    • Fixed an issue on Windows where large credentials could fail to save because of the operating system credential size limit.
    • Preserved analytics preferences across sign-out and sign-in, and across Hub updates.
    • Fixed an issue where the interface language was not detected correctly from the operating system locale on first run.
    • Fixed an issue on Windows where the Editor launch console window could briefly appear.
    • Continued reducing the third-party dependencies used by the Hub.
5 Likes

This is exactly what we needed guys, keep doing this amazing job!.

I don’t care about languages and I know I’m not in a relevant sample but I’m team Italy :grinning_face_with_smiling_eyes:

the highlight of the release, that startup time was really annoying, seems more reasonable now.

The Hub is now fast to display project list. But UI will be locked at some point until a certain background task is complete.

Please look at this capture:

  • From 00:00 to 00:03, the background tasks were running and non-locking, I could scroll the project list just fine
  • From 00:03 to 00:19, a certain background task was locking the whole UI, I could not scroll the project list - however I could open any project on the part that is visible
  • From 00:19 onwards, that background task had finished and UI was unlocked, I could scroll the list again

For years, Unity Hub only had a placeholder with a link to the Archives, but now it has a full installer :slightly_smiling_face: Thanks!

Is there any chance to get a method to turn off some of the notifications.. such as

  1. Youre running as administrator..
    yes I know, its my pc, Im an admin on it, and im the only human here.. i dont need it asking me every time i open unity now, it never used toi

  2. You select open with new version of unity, do you mean to upgrade
    yes, thats why i went through all the hassle to select a new version.. asking once is enough but hub asks, then unity asks..

1 Like

For option 1…yes absolutely. Lived with that nag prompt about Administrator for years, clearly some of us live on the edge, the real risk is probably using Windows as OS at this point given there obsession bricking people’s computers with upgrades and resetting user settings etc.

And the silly thing about the nag prompt, is if you had second thoughts about opening the project and click X, it just proceeds to open the editor anyway lol

An option in the hub settings to disable /pre choose which option it should take, ie Adminstrator thanks, would be fine for me

2 Likes

its odd, i only started getting the warning since about 6.5 beta…

yet ive been admin on my machine ever since being an admin on your machine was a thing.. hell I log in unix machines as root too.. I do very much live on the edge.

thanks for making the archive list, an actual list

This warning is not about the account being an admin, but about something configured wrong on with Unity.exe or Unity Hub on your machine (if you’re not explicitly running them as admin), especially if it only started happening recently.

There have been a few troubleshooting threads regarding this in the past:

Please read them and see if you’re able to solve it. If not, we can do some more troubleshooting (preferably not in the Hub thread as it’s not the Hub that’s giving you this warning :slight_smile: ).

Not keen on turning on UAC just to shutup unity.. thanks. Especially as I know nothings changed in this respect on my machine in years, but this is a recent behaviour change when launching unity and I always do so via hub. Which seems a common theme amongst all of us with it, we didnt change.. Something about unity did.

All unity processes do run as me. But yes, show as elevated. Chrome for examples manages not to! I brought it up under hub because I imagined it was a hub related issue because it launches unity after all. No none of those links helped as Im not turning UAC on just for this.

Interestingly the first mentions its a unity bug… So, its mentioned somethings “wont” work, but i dont see anything stating what..

Even though the template I created clearly does not include these built-in packages, why are they added back into my project when I use this template to create a new project? like XR,VR…


1 Like

Nobody’s asking you to permanently change settings! Those suggestions are for diagnostics.

If Chrome manages to not run elevated, your UAC is likely functioning correctly. Does “Restart as standard user” button work? If so, UAC is definitely not disabled on your machine.

Nothing in Unity changed in recent years, but even if it did, the elevation is determined by whatever launches the process - the process itself cannot elevate itself (unless it explicitly restarts itself). Take look at Unity and Unity Hub compatibility options… perhaps one of them is configured to run as administrator for whatever reason. You can also try running Unity directly.

Anyway, if you’re interested in trying to solve this, please create a new thread and we can try doing that.

No, restarting as standard user just keeps the same popup coming.

Both hub and unity neither are set to run as administrator.