[Oculus Quest] Camera is not rotating according to the head movements

Steps to reproduce :

  • Unity 2019.4.0
  • Create a cube in an empty scene in front of the camera
  • Go in Project Settings=>XR Plug-in Management=>Tick Oculus in Android tab
  • Build the APK
  • Sideload in your Oculus Quest

Current Behaviour :
When you turn your head, the cube is always at the center of the image

Expected behaviour :
I can look behind me, where the cube is not.

I have exact same issue using Unity 2019.4.11f1 and the Oculus Quest.

Anyone know what to do?

Hey there,

After speaking to the team I got the following response

“Have you set up tracking in your project? From Unity’s main menu, go to GameObject > XR > Convert Main Camera to XR Rig”

I hope this helps!