Organizing Behavior Graph

Two things that would be cool if added:

  1. Sticky nodes actually sticky, so make it possible to assign them to existing nodes
  2. Container around Nodes, that doesnt influence execution. To visually seperate the behavior visually. Have subgraphs, for soc - but it would be a nice visual approvement. Unreal has something similar to that Container Idea:

Thanks in advance.
Best,
Nixon S.

I would love if the automatic alignment worked a little better. My OCD doesn’t like that things don’t line up perfectly :joy: That is more a me-problem though!

@Aroboss

That’s a good point, sticky notes are just notes right now :joy:

We do want to add such containers! It’s on our list :slight_smile:

@fendercodes Can you add detail / example on situations where it breaks so we can log it to look into? :slight_smile: Thank you!

I wouldn’t say its broken but its just not perfectly aligned sometimes.

One place it always happens is when you have a group of actions next to a single action as you can see at the bottom of these screenshots. Those would look better if they were vertically aligned.


Here is another example and it makes the lines from the flow nodes on either side look a bit messy.

Ugh, we need to fix that big time :joy: