particle system random causes flicker

9846087--1417074--upload_2024-5-21_10-32-14.png

Hi,

I’m creating a water ball effect with a trail, and there’s something wrong with the custom streams StableRandom and the Shader Graph material.
Here’s my setup:


9846087--1417080--upload_2024-5-21_10-36-27.png
Description:
I made a Shader Graph material for the particle trail, and I want the trail texture to randomly flip up and down. However, it sometimes causes flickering and broken. I don’t know if it’s a bug.

I hope someone can help me.

Cheers.