
Hi,
I’m creating a water ball effect with a trail, and there’s something wrong with the custom streams StableRandom and the Shader Graph material.
Here’s my setup:

Description:
I made a Shader Graph material for the particle trail, and I want the trail texture to randomly flip up and down. However, it sometimes causes flickering and broken. I don’t know if it’s a bug.
I hope someone can help me.
Cheers.
