Note: You can read more about Plastic SCM for Unity in our August 2021 blog post.
Note: You need to uninstall the Plastic SCM Asset Store plugin in order to use Plastic SCM for Unity via the Version Control package (com.unity.collab-proxy).
Hi everyone,
We are thrilled to announce that Plastic SCM for Unity is now available via the Version Control package in the Unity Package Manager for the current Tech Stream, and both 2019.4 and 2020.3 LTS. Here are the release versions:
- 2019.4.29f1
- 2020.3.15f1
- 2021.1.15f1
- 2021.2.0b6
- 2022.1.0a4
The Version Control package, formerly the Collaborate package, is a package built-in with Unity Editor that facilitates the process of enabling either Collaborate or Plastic SCM in your Unity project.
We also have a migration tool for any Collaborate users who want to try Plastic SCM out on a current project.
You can access Plastic SCM for Unity on any supported version by navigating to Window > Plastic SCM. From there, youāll walk through a simple onboarding process, which will guide your account setup and ensure that your Unity project is configured correctly.
Once you complete the onboarding process, you will be ready to sync your project using a Plastic SCM Cloud Edition repository. The tool will automatically add a standard ignore file to ensure that you do not check in files that can cause unnecessary bloat to your repository. There will also be an automatic first check-in so that the cloud repository stays in sync with your local project.
Basic version control actions, such as viewing pending changes, checking in changes, and viewing changesets, donāt require a Plastic SCM Client install. However, if you want to use more advanced features, such as branching, you will be prompted to download the Plastic SCM client (if you have not already done so).
You can read more about Plastic SCM for Unity in the blog post we just released this morning on the Unity blog.
Please note that you need to uninstall the Plastic SCM Asset Store plugin in order to use Plastic SCM for Unity via the Version Control package (com.unity.collab-proxy).
Stay tuned as we continue to work on additional key features for this solution, such as the ability to join projects from the Unity Hub! Your feedback is invaluable to help us improve our integration of Plastic SCM in Unity. We would love for you to join the discussion by posting your feedback in this forum or by participating in studies related to Plastic SCM by signing up here!





