Player stuck on tilemap collider 2D

As of right now, my player is just a cube (or a quad) and my floors and tiles are made out of tiles in a tilemap, which has a tilemap collider 2d. For the most part my player glides over it as it should, but now and again it just gets stuck at the edge of one of the tiles. Why is this happening and how can i fix this?

I knot it’s late, but I found this link, perhaps some of their tips would work for you? https://forum.unity.com/threads/rigidbody-getting-stuck-on-tiled-wall.220861/