Hello!
Im using unity 2017.4.2f and trying to find Post-processing Stack v2. I looked Unity-Technologies/PostProcessing: Post Processing Stack (github.com) but there is nothing there
Do someone has a link for it?
Thanks.
Hello!
Im using unity 2017.4.2f and trying to find Post-processing Stack v2. I looked Unity-Technologies/PostProcessing: Post Processing Stack (github.com) but there is nothing there
Do someone has a link for it?
Thanks.
? What do you mean? There’s stuff there.
Per the thread title, the OP wants to use version 2.3.0 of the stack. The GitHub page also indicates:
However, there is no 2.3.0 on the Releases page and nowhere else.
It’s not the first time someone faced this problem:
For versions of Unity starting from 2017.2+, use version 2.3.0. For older versions of Unity (5.6 and 2017.1), use version 2.1.8. There is no 2.3.0 in github.
Isn’t 2.3.0 supposed to be installed from the package manager?
I think so… There is no package manager in 2017
Try this: https://download.packages.unity.com/com.unity.postprocessing/-/com.unity.postprocessing-2.3.0.tgz
List of all available versions: https://download.packages.unity.com/com.unity.postprocessing
Open the .tgz file with e.g. 7-Zip afterwards. You will find another .tar inside of it - just open it and you will get to the PostProcessing folder eventually, which you can then place inside your project’s Assets folder. (I haven’t tested it this way, but it should work).
Somehow, the 2.3.0 version is - contrary to the GitHub page - meant for 2018.1+… Just another Unity fudge-up, I guess.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.PackageManager.Requests;
using UnityEditor.PackageManager;
using UnityEditor;
public class req : MonoBehaviour
{
static AddRequest Request;
[MenuItem("Window/Add Package Example")]
static void Add()
{
// Add a package to the project
Request = Client.Add("com.unity.postprocessing@2.1.7");
EditorApplication.update += Progress;
}
static void Progress()
{
if (Request.IsCompleted)
{
if (Request.Status == StatusCode.Success)
Debug.Log("Installed: " + Request.Result.packageId);
else if (Request.Status >= StatusCode.Failure)
Debug.Log(Request.Error.message);
EditorApplication.update -= Progress;
}
}
}
Documents say this works too but cant seem to find downloaded package
Oh ok coool! The files you sent me is also can be downloaded by the code I shared. Thanks for helping ![]()
That is just according to the Package Manager data. It says that for all old packages regardless. Likely because Package Manager itself requires 2018.1+. Anyhow, I just added 2.3.0 to my 2017.4 project, GRITS Racing, and it appears to be working fine. Thanks for the link and how to find all versions. It helped a ton.