Recently I tried a new APV system and then deleted it from my project. Now, I want to bake APV’s again, but I get an InvalidCastException. (I tried to delete the Library folder, but nothing changed)
Hmm. I have a hunch what the issue might be. Do you have any of the following components in your scene?
- Terrains with trees or detail meshes on them
- Particle systems
- Billboard renderer
- Line renderer
- Skinned mesh renderer
- Trail renderer
If so, try disabling them and rebaking, that might help narrow down the issue
Unfortunately, nothing changes after disabling such objects.
In that case, I’d file a bug report with the project attached. There isn’t really enough info here to troubleshoot further.
FWIW, this fixed this issue for me.
