The size is changed simultaneously in the horizontal direction and the vertical direction.
Is there a way to change the size by enabling Grid only in the direction you dragged?
The size is changed simultaneously in the horizontal direction and the vertical direction.
Is there a way to change the size by enabling Grid only in the direction you dragged?
Hi! Thanks for the video, that helps ![]()
From what I see, your object is re-centering it’s pivot constantly, while editing the shape. Since ProGrids snaps the object’s pivot, it keeps moving around to match your edits.
What type of object is this, and does it have a custom script on it that affects the editor? I can’t repro this with planes/cubes/etc in the editor, sorry. Thanks for any extra info!
This white Object is Square of Sprite.
Custom Script is not used.
Because it does not do anything special, it is easy to reproduce with 2D.
When changing the scale by dragging, the Object moves, so it is troubled.
Although I can understand that pivot snaps,
Is not it strange that it moves when changing the scale?
Hi! I’m trying to get the same problem, but I can’t
Actually, for me the sprite does not snap at all. Can you tell me what version of Unity and ProGrids you have? Thanks!
Unity is using 2018.2.0b4.
ProGrids uses 2.5. It is in the asset store.
Since I became interested, I tried 3.0 of Pro Grids from Package Manager.
In 3.0 it was not snapped while using the Rect tool.
Has the snap function been deleted?
Ah ok- yes, you definitely want to use the 3.x version of ProGrids (package manager), there are many fixes and updates. Also, 2.x is not designed for Unity 2018, so it will probably have issues (as you’ve seen).
About snapping: ProGrids works by snapping the Transform to a grid. So, a Rect can’t really work with this…yet. We’ll be looking into this for future updates! ![]()
I am looking forward to the future of ProGrids that has improved.