Hi,
I’m new to Unity and was going through the Quality Settings to understand how they are setup in URP. From what Ive found theres settings in many places but the configuration makes sense, you set an URP asset for a profile, that URP asset has a Renderer Setting asset.
The problem I have is with Post Processes, those are defined in a GlobalVolume GameObject placed in a scene and will be used if the Camera in the Scene has Post Processing enabled. Does this means that theres no reference to the Quality Settings for those? ie theres no way to specify a GlobalVolume per Quality Settings?
Post Processing are very GPU heavy and generaly one the main things that you tweak for quality settings, like removing bloom, setting less samples for SSAO etc… How is this working in Unity? Am I supposed to write a custom script that would change the profile of my GlobalVolume when there’s a QualitySetting change?
I hope this makes sense, thanks a lot!