Ragdoll - Massive Mechs

I’ve gotten my ragdolls into a pretty good state functionality wise but I don’t feel that they ‘look’ correct for what I’m simulating; massive building sized mechs.

I’d like the the ragdoll to ‘resist’ rotations and ‘settle’ quickly.

Which variables/settings should I be concerned with the most?

Any suggestions?

I’m already using masses of around 500-2000
Should I be using spring forces? Dampeners?

You could try increasing the angular drag on the rigidbodies of your ragdoll to get them to resist rotation (and also maybe lower the max angular velocity value). The regular drag value may also help settle them.

Also, what scale are your mechs? 1 unity unit represents 1 metre, so if your models are not to scale, they will not fall realistically. You might want to either adjust your object sizes to be actual size or change the gravity acceleration value in the physics settings to be proportional to your models (if your models are 0.1 * actual size, then you should make gravity 0.1 * the default to match).