I’ve been working on a Random tiling shader to use it for large fields of grass and don’t notice patterns forming.
I mannaged to create a shader that randomly Shapes the “Tiles” but I can’t find a way to rotate the tiles randomly. I only mannaged to make the tiles rotate acoording to object position or Absolute world position.
This is the shader graphs net i have created. (I’m an absolute noob).
(The Add node at the and connects to the Basemap texture and the normal texture.)
And this is the result:

