Hi All,
I’ve got a project where I’m using HDRP RayTracing Screen Space Reflection however one of the materials in the scene isn’t being reflected. I’m setting the colour of each vertex of the mesh material via a shader. The reflections show the initial material colour of the shader which is black, however once the colour of the vertex is updated the reflection doesn’t change with the updated colour.
Am I doing something wrong or missing something from the shader file to make the vertex colour be sampled correctly by the ray tracing?
I doubt that this shader is properly supported by raytracing, as it’s a basic vertex/fragment shader, missing all the passes required by HDRP, including the raytracing passes.
Have you tried to create this shader with shadergraph, that should generate all needed passes ?
No I haven’t. I took this directly from URP. Been slowly converting my project over to HDRP.
I’ll give the shadergraph a go in the morning and see how that goes.