Real-time generation of Fractal Worlds in HDRP

For the last couple of years I have been experimenting with generating fractals in Unity. It took me a while to get it working in HDRP but very happy with the result so far.

Fractal Worlds - 001 Aestrethra
Music by Agnes Obel - Familiar

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I imagine this as flying through the quantum foam fluctuations in space that is the very fabric of space. Beautiful! :slight_smile:

This is a compute shader, right?

Thanks! You are right, ended up using cone marching via compute shaders. For those interested; this 2012 paper by demo group Fulcrum has a great and very detailed description of cone marching: http://www.fulcrum-demo.org/wp-content/uploads/2012/04/Cone_Marching_Mandelbox_by_Seven_Fulcrum_LongVersion.pdf

Fractal Worlds - 002 Yiaqorus
Music by Apparat - Goodbey

Quite happy with the local animated fog and emission here:

Fractal Worlds - 003 Xastrodu.
Music by Weval - All Alone.

Fractal Worlds - 004 Phokanem.
Music by El Búho - Xica Xica.

Fractal Worlds - 005 Xavarynn
Music by Ólafur Arnalds - Only The Winds

These are such beautiful visuals! Well done! :smile:

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