For the last couple of years I have been experimenting with generating fractals in Unity. It took me a while to get it working in HDRP but very happy with the result so far.
Fractal Worlds - 001 Aestrethra
Music by Agnes Obel - Familiar
For the last couple of years I have been experimenting with generating fractals in Unity. It took me a while to get it working in HDRP but very happy with the result so far.
Fractal Worlds - 001 Aestrethra
Music by Agnes Obel - Familiar
I imagine this as flying through the quantum foam fluctuations in space that is the very fabric of space. Beautiful!
This is a compute shader, right?
Thanks! You are right, ended up using cone marching via compute shaders. For those interested; this 2012 paper by demo group Fulcrum has a great and very detailed description of cone marching: http://www.fulcrum-demo.org/wp-content/uploads/2012/04/Cone_Marching_Mandelbox_by_Seven_Fulcrum_LongVersion.pdf
Quite happy with the local animated fog and emission here:
Fractal Worlds - 003 Xastrodu.
Music by Weval - All Alone.
These are such beautiful visuals! Well done!