Real Time Reflection Probes Show "Edges" Where Cube Map Faces Meet in 5.2.2f1

I am seeing weird artifacting when using realtime reflection probes in 5.2.2f1, and have seen no mention of it being broken anywhere else. If I change them to “baked” they look fine. Any ideas? is anyone else seeing this?

This is an example of what I am seeing. The edges in the reflection are from where the various faces of the cube map meet.

Thanks.

Are you using DX11?

No, this is DX9

Try switching to DX11 :slight_smile: