Hi there, we’ve been doing some look development in Reality Composer Pro. In particular we are getting good results with the RealitykitEnvironmentRadiance node with the Specular Radiance. Is it possible for this node to be exposed much like you’ve done with PolySpatial Lighting Node in Shader Graph. This is a really critical node pathway to achieve our distinctive visual look, so any help here would be really valuable.
Good news, then! Our next release (which should be soon) will include a “PolySpatial Environment Radiance” node that acts as a direct proxy for this node, with all the same inputs and outputs.
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Perfect news, thanks for the quick response!