Hello,
I’m currently working with Unity 2022 and experimenting with Realtime Global Illumination (Enlighten).
According to the documentation, Realtime GI is not supported in URP and HDRP.
However, in both pipelines:
- The Realtime Global Illumination option is still accessible in the Lighting Settings
- Realtime Lightmaps are generated and visible in the Realtime Lightmaps tab
- The system appears to update correctly in the Editor when lights are modified
Despite this, at runtime:
- Indirect lighting does not react to realtime lights
- Enabling/disabling lights or changing intensity has no visible GI effect
- The behavior is identical in both URP and HDRP
Interestingly, I had the impression that I briefly managed to get Realtime GI working in HDRP on a new, clean scene:
- Realtime Lightmaps appeared to update correctly
- Indirect lighting seemed to react to realtime light changes
However, after further changes, this behavior stopped working, and I’ve been unable to reproduce it reliably since then.
This raises a few questions:
- Is this behavior expected (Editor-only visualization)?
- Why is Realtime GI still exposed in URP/HDRP if it is not functional at runtime?
- Are Realtime Lightmaps in these pipelines intended for editor/debug preview only?
- Could there be edge cases or partial support that explain this inconsistent behavior?
Additionally, regarding the current alternatives in HDRP:
While SSGI (Screen Space Global Illumination) is available, in practice it has several limitations:
- Noticeable temporal instability when the camera moves
- GI contribution seems to update only when approaching surfaces
- Difficult to stabilize for slow-paced indoor environments
- Is there any official replacement planned for dynamic GI in HDRP, beyond SSGI and DXR-based RTGI?
I would appreciate an official clarification on the intended workflow and long-term direction for dynamic GI in Unity.



