Do I understand right that HDRP lights don’t support realtime enlighten GI?
Do you have a bug report case #? The only known instance of GI not working correctly with HD is with the planar and triplanar mapping options at the time of writing. These will get fixed.
Unless I miss somethig I don’t see any options for indirect intensity. Is it supposed to be like that or should I file a bug?
Are you seeing it not working in your scene or do you require disabling it? Probably best to file a bug anyway… (as far as I know it’s supposed to be like this).
yeah, but realtime global illumination simply isn’t available as I see. Non-dynamic and mixed GI are available. I’ll file it as a bug.
I second this, how the real-time GI supposed to work in the HDRP?
It works perfectly fine automatically just as it does with Builtin. What is your problem?
For ex
For example how do i activate/deactivate it? When i click/tick on the realtime GI option on Lighting Scene option i cannot see any difference. When i change Indirect light intensity in every lights , it has no effect too.
You should probably set something to static, then. Really, it’s not bugged - do you know how to use them in regular Unity? Are you using baked or realtime?
The cube only has emission, and there is no light. GI floods everywhere from it.

