Realtime GI for HDRP

Do I understand right that HDRP lights don’t support realtime enlighten GI?

Do you have a bug report case #? The only known instance of GI not working correctly with HD is with the planar and triplanar mapping options at the time of writing. These will get fixed.

Unless I miss somethig I don’t see any options for indirect intensity. Is it supposed to be like that or should I file a bug?

Are you seeing it not working in your scene or do you require disabling it? Probably best to file a bug anyway… (as far as I know it’s supposed to be like this).

yeah, but realtime global illumination simply isn’t available as I see. Non-dynamic and mixed GI are available. I’ll file it as a bug.

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I second this, how the real-time GI supposed to work in the HDRP?

It works perfectly fine automatically just as it does with Builtin. What is your problem?

For ex

For example how do i activate/deactivate it? When i click/tick on the realtime GI option on Lighting Scene option i cannot see any difference. When i change Indirect light intensity in every lights , it has no effect too.

You should probably set something to static, then. Really, it’s not bugged - do you know how to use them in regular Unity? Are you using baked or realtime?

The cube only has emission, and there is no light. GI floods everywhere from it.
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