RELEASE: Input System 1.19.0

Hey,
The Input Team would like to announce that Input System 1.19.0 has been released.

The version will be available through the package manager in the upcoming versions of 2022.3, 6.0, 6.2 and 6.3 Editors.

Alternatively you can add it by:

  • Updating through the package manager when the option is available
  • Adding it by name (Package Manager → “+” → “Install Package By Name” → And entering this line to the name field “com.unity.inputsystem” and the version as 1.19.0
  • Directly editing the manifest file in your project’s directory → packages/manifest.json and adding this line: “com.unity.inputsystem”: “1.19.0”

This version focuses on a handful of bug fixes & changes.
For more details about all the improvements and fixes in the package please see the package changelog.

4 Likes

If that’s a genuine question, it’s just more flexible in every way. Most importantly it abstracts the type of device/control away from the action being queried.

You can/will still write code to query inputs, but you can in more cases not have to care about what device is driving the action.