Boost your frames with AMD FidelityFX Super Resolution 2 Upscaling for Unity!
Performance optimalisation starts here!
Assetstore URL: https://assetstore.unity.com/packages/slug/252172
This Unity asset is created to interface with the open-source AMD FidelityFX-FSR3 found here: FidelityFX-SDK/docs/techniques/super-resolution-interpolation.md at fsr3-v3.0.3 · GPUOpen-LibrariesAndSDKs/FidelityFX-SDK · GitHub
AMD FidelityFX-FSR3 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, projects could have drastically lower GPU requirements than without.
Only if your project is limited by GPU performance, FSR 3 will gain you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 3!
Free FSR 3 Update
This asset will soon be updated to FSR 3 upscaling with a free update! Frame Generation will be a later update next year, but will need to be researched first.
Easy to use
Simply drag our FSR 3 component on your camera and you’re all set to go!
Both Built-in and URP are a single drag and drop, only for HDRP we need two small changes to the source files. All described into detail in our documentation!
Platform support
By using a compute shader FSR back-end, we’re able to support almost all platforms, check the Technical details below for which platforms are supported and tested.
Current supported Unity Render Pipelines:
Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).
Current supported platforms:
- Windows (DX11, DX12, Vulkan)
- Linux (Vulkan)
- MacOS (Metal)
- iOS (Metal)
- Android (Vulkan)
- Playstation 4
- Playstation 5
- Xbox One
- Xbox Series X|S
- Nintendo Switch
Not tested platforms:
- VR
- WebGL