[RELEASED] PRO GLASS SHADER - High Performance & Hand-written HLSL for URP

Hello everyone,
I’d like to share a newly released VFX asset for the Unity Asset Store:

PRO GLASS SHADER - Singular Bear

SingularBear Glass Shader

This shader was designed with realistic optics and artistic flexibility in mind, so it can be used for anything from clean architectural glass to stylized sci-fi visuals. It works well for mobile games, VR, and desktop projects.

I added a lot of features like : Caustic, Rain, Sparkle, Inner Glow, Pixelate, Barrel Distortion, Fingerprint…
And to control everything a smart Editor allows you to hide what you don’t use, or need!

Key design intentions:

  • Performance First: Optimized code structure to allow hundreds of glass objects (compatible with GPU Instancing).
  • Visual Fidelity: High-quality refraction, chromatic aberration, and thickness simulation.
  • Versatility: Suitable for everything from architectural viz windows to stylized fantasy potions.

What’s included:

  • Complete HLSL shader (no Shader Graph dependency)
  • Custom Editor with full UI
  • Preset system with ScriptableObjects
  • Fingerprint Placer utility
  • and more…

The current release focuses on a robust URP foundation, including:

  • Advanced Refraction & Distortion control
  • Fresnel & Inner/Outer Color management
  • Double-Sided support (with correct back-face rendering)
  • Full GPU Instancing & SRP Batcher support

:link: Unity Asset Store Link

Feedback and questions are always welcome.
Thanks for checking it out!