Ultimate Character Controller
Available on the Asset Store
Available on the Opsive Store
Overview | Documentation | Videos | Opsive Forum | Discord
For technical support please post on the Opsive Forums or Discord for community support.
Introducing the most powerful character controller on the Asset Store. Opsive’s Ultimate Character Controller is a professional, kinematic character controller designed for flexibility, modularity, and performance.
Unique Features
The controller contains many features not typically found in other character controllers - from the seamless first and third person perspective switch to the spring system which allows for fluid, procedural first person animations. Character models can be switched at runtime. The modular item system allows you to tune an item’s behavior to your exact specifications. Other unique features include the ability system, dynamic gravity, and being able to change the time scale on a per-character basis.
Exceptional Quality and Modularity
Many assets try to do too much. The entire focus of the Ultimate Character Controller is to be a great character controller. The modular design allows for integrations with assets that excel in other areas.
Just Getting Started?
Use the videos to get an overview of the system and then hit the ground running with the Character and Item Builder. You’ll have a new character exploring your world in seconds.
Advanced User?
You’ll love the modular design and customization that the controller offers. More than 300 pages of documentation explains how the system works.
Community
Our controllers have been used by tens of thousands of users. The controller was initially created in 2012 and it has been in active development ever since. Join our community to see where we are headed!
Controller Features
• Kinematic Character Controller
• First & Third Person Camera Controller
• Seamlessly Switch Perspectives
• Dynamic Gravity System
• Character Model Switch
• Advanced Moving Platform System
• Extensible Ability System
• Procedural Spring Animations
• Full Body Awareness
• Split Screen Support
• Inverse Kinematics (IK)
• Dynamic Effects with Surface System
• Damage System
• Build Characters in Seconds
Item Features
• Modular Design
• Wide Variety of Shootable Weapons
• Wide Variety of Melee Weapons
• Melee Block, Parry & Counter Attacks
• Jumping Melee Attacks
• Melee Recoil Animations
• Magic Items
• Throwable Items
• Flashlight
• Special Attacks
• Visible Trajectory Curve
• Pickup Objects
• Object Pooler
• Build Items in Seconds
Abilities
• Align to Ground
• Align to Gravity Zone
• Damage Visualization
• Die
• Drive
• Fall
• Follow 2.5D Path
• Generic
• Height Change
• Idle
• Interact
• Item Equip Verifier
• Item Pullback
• Jump
• Lean
• Look At
• Move Towards
• NavMesh Movement
• Pickup Item
• Quick Start
• Quick Stop
• Quick Turn
• Ragdoll
• Restrict Position
• Restrict Rotation
• Revive
• Ride
• Rideable
• Rotate Towards
• Slide
• Speed Change
• Stop Movement Animatio
• Target Orbit
Movement Types
• First Person Combat
• First Person Free Look
• Third Person 2.5D
• Third Person Adventure
• Third Person Combat
• Third Person Point & Click
• Third Person RPG
• Third Person Top Down