Render to Texel Referred to in Unity Doco

In the Unity Doco - Practical Guide to Optimization for Mobiles, there is a suggestion around Render to Texel. I have downloaded that product from the Asset Store but I get an error “Trying to read pixel out of bounds” and this results in a grey texture that does not work. A similar comment was posted in the Asset store but has not received a response.

Has anyone else had this issue?

I wouldn’t post here except there seems no other way of contacting Forest Johnsen and it is referenced in the Unity Documentation.

I took a look at that package on the Asset store and my first question would be, do you have Unity PRO?

I went through the package on the asset store and the documentation and I couldn’t find any warning that pro was required, but I took one look at that script and noticed the use of RenderTexture (pro feature). I’ll ping the documentation and asset store guys first thing in the morning and have them fix this oversight.

Your right, I don’t have Unity Pro. What a bummer!