In the Unity Doco - Practical Guide to Optimization for Mobiles, there is a suggestion around Render to Texel. I have downloaded that product from the Asset Store but I get an error “Trying to read pixel out of bounds” and this results in a grey texture that does not work. A similar comment was posted in the Asset store but has not received a response.
Has anyone else had this issue?
I wouldn’t post here except there seems no other way of contacting Forest Johnsen and it is referenced in the Unity Documentation.