Topic automatically created to discuss Renderers outside Light Probe hull use incorrect Ambient Probe values when “Renderer Light Probe Selection” is set to “Use Ambient Probe” and “Light Probes” on Mesh is set to “Blend Probes”
I’d really appreciate it if this fix was also applied to 2022.3.X. It would be a big help for those still on 2022.3.X and not ready to move to 6000.X yet, preventing issues without forcing an upgrade.
Currently working on 2022.3.20 and I have this issue. Cannot move to Unity 6 so it would be great if it can be fixed in 2022 as well
I appreciate that this has been fixed, but it’s frustrating to see the 2022.3.68f1 fix is only available in the Enterprise version. I reported this issue and would really like to be able to use the fix without needing to either upgrade to Unity 6000.x (which may not be feasible for my project right now) or purchase an Enterprise license.
It would be great if critical bug fixes like this could be made available to all 2022.3.x LTS users, not just Enterprise customers. Those of us still on 2022.3.x often have good reasons for not upgrading yet, and it feels counterproductive to lock fixes behind a paywall when community members are actively helping identify issues.
Is there any chance this fix could be included in a regular 2022.3.x release?