Rendering of normal maps broke after the update (2021.1->2021.2)

,

Preconditions:

  • URP + 2DRenderer

  • Sprite with URP 2D Sprite-Lit-Default shader + normal map

  • Base camera with overlay camera in stack

  • Sprite renders by overlay camera

Result:
In Game mode normal maps rendering not correctly. But it works fine on ver 2021.1+

In screenshot editor.PNG shown how it renders in editor (correct)
But in the game mode(game.PNG), the normal map lives on its own

7891360--1004527--game.PNG
7891360--1004530--editor.PNG

Hi @dikar771 , can you report the bug and share the project. That way it will be easy for us to track and repro the issue. This link shows you the steps to file a bug. Thanks!

Done!

Where can I see the status of this bug? It’s critical for me :frowning:

If you submitted it on Monday, it won’t be fixed or have any status yet. You get your case number then QA will look at it and either reject or accept it. When accepted they’ll give you a public liink.

If you post your case number then Kenny above can look at it.