[REQUEST] Reflecting Lens Flare (objects) Based On Specular

Hello,

Is it possible to reflect a lens flare object, based on specularity. What I mean is that in the middle of a specular reflection, can you just instantiate a gameobject (in this case, a lens flare object)?

Image below shows the concept :

Any help or suggestions would be appreciated :slight_smile:

I have a feeling that this would require a render texture at the very least, and the pro “Bloom” Image effect at the very most.

Idk if u’re still alive, but have u found a way to do it that?