Hello,
Is it possible to reflect a lens flare object, based on specularity. What I mean is that in the middle of a specular reflection, can you just instantiate a gameobject (in this case, a lens flare object)?
Image below shows the concept :
Any help or suggestions would be appreciated
I have a feeling that this would require a render texture at the very least, and the pro “Bloom” Image effect at the very most.
Idk if u’re still alive, but have u found a way to do it that?