Same batch size but lowered FPS


Hello!
So there is a scene with 300 batches and it gives me around 100 FPS.
So I place some quite a lot of gameobjects (Tree) on the scene, I merged the meshes into one for the optimisation purposes.
So it gives me 340 batches instead of 800 but low fps (15-20) and CPU main is high (60-90 ms)
What’s the deal here?

Welcome to profiling and frame debugging!

Use the Profiler (Windows → Analysis → Profiler) and Frame Debugger (Windows → Analysis - Frame Debugger).

The problem is resolved. Thanks for the reply.