I procedurally generate a scene with houndreds of game object at runtime. I need to somehow be able to save and reload the generated scene a later point to edit it.
I am desperate for any help at this point. I have no idea how this can be done.
I m also happy with any asset from the store that can do this. Any tips is appreciated.
You can’t, using native unity apis. Scenes are an editor construct, and don’t exist in the same form during runtime. Are you trying to save runtime level data? Or are you trying to generate something that you can then edit in the editor later?
If it’s the former, then you will need to create a serialization scheme to save and load your world, as unity (mostly) doesn’t provide one out of the box for you. If it’s the latter, you can generate the scene in the editor using an editor script, and save that as a scene.