I want to spawn a prefab with pre-baked reflection probe data. This seems to be impossible.
So is there a way I can save a baked reflection probe and attach it to my Go at runtime?
Ok, I think I just solved it by taking the reflection probe out of the prefab, and just keeping it in the scene with a huge range, so that basically all objects are affected.
Still it would be interesting to know how to save reflection probe data in a prefab.
For anyone who still have this problem, change baked type to custom
and navigate in ur assets to baked lightmaps and add ur reflection probe baked cube to the one you want to instantiate

hope this help ![]()
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