Hello everyone!
currently im trying to implement a shader that scrolls a texture for my loading screen. I am facing an issue where the texture is getting kind of stretched. This is only happening on Android, ios and pc is fine, has anyone an idea why this is happening?
I tried using other textures aswell but it happened there also.
I also tried it with different android devices from low spec to high spec.
It’s possible that the Mirror wrap mode isn’t supported on your target hardware so it’s falling back to clamp instead. Have you tried using Repeat instead?
Thank you for your help!
At first it did not work and I was unable to fix it using version 2022.3.19f1
I then migrated my project to the newest version in 2023.2.8f1 and it indeed went away but now i am facing an different error/bug/mistake.
Now its doing some weird flickering: k7jmfs
I am using the shader on an UI Image using URP everything is on the newest version, I also reimported everything, switched renderpipelines but I am not able to solve this.
This is again only happening on Android devices (lowend and highend) not on IOS and also not on PC, am I missing some kind of configuration?
Thanks for your help!