HI ,
I’m pretty new to Blender and creating my own models. I made a pistol model, and it looks fine in Blender.
I tried exporting it as an FBX, packing and unpacking the textures (I read that Blender materials aren’t really compatible with Unity), and I also tried using Smart UV Project before exporting—but nothing seems to work when it comes to transferring materials from Blender.
So, I ended up importing the model into Unity without materials, added some there, and when I applied them, I noticed weird lines showing up in some places:
What did I do wrong, and how can I fix this?
PS
I’ve read that post:
but I think my issue is a bit different.
