Hello everyone,
I am currently working on an internship project titled “AR-based 3D Visualization System for Industrial Maintenance.”
Current Progress: I have successfully integrated a 3D model (designed in Autodesk Fusion 360) into Unity 2022.3 LTS. Using the Meta XR SDK for the Meta Quest 3, I have implemented basic interactions where I can view and grab the model using both controllers and hand tracking in a Passthrough environment.
The Goal: I want to evolve this from a simple viewer into a functional tool for equipment maintenance. I am looking for advice or recommended workflows on how to implement the following:
- Exploded Views: What is the most efficient way to trigger an “Exploded View” of a Fusion 360 assembly so users can see internal components?
- Instructional Overlays: Recommendations for UI/UX frameworks that work well in World Space to show step-by-step maintenance checklists.
- Component Highlighting: How to best implement a system where specific parts of the 3D model glow or change color to guide a technician to a specific area.
- Real-time Data Integration: Eventually, I’d like to pull “live” data (like temperature or status) onto the model. Are there specific Unity packages you recommend for this?
Any tutorials, documentation, or advice on these maintenance-specific features would be greatly appreciated!
Thanks in advance!